Empowerment – Virtuous Deeds and Exploits

‘Empowerment’ is a virtues-based online/offline exploration and adventure exploit, founded on the  assumed innate good in all individuals, which aims to build community and resolve ‘real life’ issues through nurturing cooperation, collaboration, respectful and honest communication and the adoption of ‘new paradigms of thought’.

“He who knows the future can easily transform the present.”

<p>Using the mediums of real world interactions and participation in an interactive ‘online’ adventure (which includes third party applications such as social media), participants are encouraged to establish a powerful, safe, international network of individuals from all genders, ages and socio/economic backgrounds whose collaboration and cooperation facilitates alternative remedies to existing ‘issues’.

Participants of ‘Empowerment’ become ‘noticed’  and are ‘voted up’ or ‘rise up’ in the game through their ability to ‘be nice’ and work well with others involved in the various exploits within the adventure.

The adventure is integrated with applications such as Linkedin which enable players ‘successes and qualities to be exhibited to the ‘non-playing’ world and thus enhance that player’s ‘real life’ social, economic opportunities. ‘Empowerment’ shows the benefits in behaving in particular ways (virtues-ethics) in order to bring about harmonious relationships which result in creative benefits for all.

‘Empowerment’ – the what not

‘Empowerment’ is not a competitive adventure, It is collaborative one. It’s motto is ‘if it’s not good for all it’s not good’. United we stand divided we fall. Individualism is so yesterday. ‘Empowerment’ is engaged with slowly and thoughtfully. It is not about adrenalin rushes even though it is very exciting.

‘Empowerment’ – the how

The key to the success of ‘Empowerment’ lies in being able to encourage the explorers and adventurers to learn how to put a full stop to old ideas and experience thinking from a new vantage point. The activity will use introversion, meditation and visualisation, to name a few, methods to enable participants to adopt new paradigms.
Creativity often involves vulnerability and vulnerability is enabled when people feel safe. To facilitate this safe environment, guidelines have been suggested based on love and respect and behaviour will be judged appropriate or not and voted on by the other participants. Behaviour deemed inappropriate will wither and die due to lack of attention by the other participants. You can’t clap with one hand.
A culture of openness, honesty and regard will be encouraged and form the foundation of the adventure.